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Force Wipe vs Server Wipe in Rust

A force wipe is Facepunch's mandatory monthly reset on the first Thursday: it always clears the map, but blueprints only in the months Facepunch forces a blueprint wipe or when the server chooses to. A server wipe is the owner's own schedule between force wipes, and it normally clears the map while leaving blueprints intact.

Editorial — Written and reviewed by the WipeDay team.

Getting this distinction wrong costs people real progress, so it is worth being precise about what each one actually destroys.

Force wipe. Once a month, on the first Thursday, Facepunch ships the monthly Rust update. Every server in the game — official, community, modded, all of them — resets. The map is regenerated and every base is gone. No server can opt out of that part. Blueprints are wiped only when Facepunch forces a blueprint wipe with the update, which happens in some months but not most; many servers also choose to wipe blueprints on force wipe day, so check the server description. You will also see this called a global wipe or forcewipe; they are the same event.

Server wipe. Between force wipes, server owners run their own schedule. A weekly server wipes every week, a biweekly server every two, a monthly server only at force wipe. What a server wipe clears is up to the owner, but the normal setup is a map wipe: the world regenerates, bases and loot are gone, but blueprints stay. That means you keep your tech tree progress and can get back to a working base far faster.

Some owners run a full wipe instead, which clears blueprints too. This is usually announced in advance and is more common on servers that want every cycle to feel like a fresh start. If a server's description says "BP wipe" alongside its map wipe, that is what it means.

The practical consequence: on a blueprint-keeping server, your second week is far stronger than your first, because you skip the research grind and go straight to building. On a full-wipe server every cycle starts equal. Neither is better — they suit different players. Someone with limited playtime usually prefers keeping blueprints; someone who enjoys the early game prefers full wipes.

One thing that survives all of it: your Steam inventory. Skins, items you bought or traded for, and your total playtime are account-level and untouched by any wipe. Nothing you paid for is ever deleted by a wipe.

Console follows the same conceptual split but a different calendar — Double Eleven wipes official monthly servers on the last Thursday, and their published policy is to avoid blueprint wipes where possible and announce one in advance if it becomes necessary.

Force wipeMap wipeFull wipe
Who triggers itFacepunchServer ownerServer owner
Map regeneratedYesYesYes
Bases and lootGoneGoneGone
BlueprintsOnly when forced or chosenKeptWiped
Steam inventory / skinsKeptKeptKept

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